Two Updates

I’ve updated the rules document for Ambition. I detected, after running some simulations, some simplifications to scoring that can be made without materially affecting the game.

Barring extreme and unexpected interruptions, I will release Farisa’s Crossing on Friday, April 26, 2019.

2 thoughts on “Two Updates

  1. Hi Mike,
    I’ve spent a little time searching about Ambition the card game. Hoping to find opinions of how well it plays. I went around Pagat, TheGamesJournal, AmbitionGameBlogspot, BoardGameGeek, MikkosGameBlog, Quora, etc. Didn’t find much on Ambition playability. Could you point me somewhere useful on that?

    • The best way is to try it out. If you like it, keep playing it. If it sucks, don’t.

      I’ll probably be putting it up on the web soon, although I make no guarantee about the quality of the AI– this is a hard game to write AI for, because so much of what drives the results is the interaction of strategies; for example, Slam is difficult if no one is playing for Nil, but only moderately hard with one Nil player, and fairly easy with two. So the AIs have to be able to model each other (as well as a human player they exist to challenge/entertain). I tried casting it as reinforcement learning and throwing lots of clock cycles (Artificial Neural Nets) at it– that didn’t work in practice, perhaps because the environment of the 4-player game is too noisy; what is the right strategy depends so much on what other people are doing.

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